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Devlog
Week 15
January 12, 2024
by
duffin_13
Matthew: I enjoyed working on this project over the last few months. Overall I learned a lot working on this project, from implementing AI to 3D level design. I would say the whole game went well besi...
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Week 12
December 14, 2023
by
bleedinglight
Cian: This week, time was mainly spent getting the game ready for its beta milestone. For the beta, I wanted to focus on primarily adding in the missing narrative elements to tie the game together i.e...
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Week 11
December 13, 2023
by
duffin_13
Matthew: With feedback from the playtest, we have decided to do an overhaul of the 2nd level which is a maze. Players found it difficult to progress through the areas and many of them were confused du...
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Week 10
November 29, 2023
by
bleedinglight
Cian: This week, we completed work on the third and fourth level. I was responsible for building out the 4th level. This required the implementation of the gun, which uses a custom model. This level a...
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Week 9
November 23, 2023
by
bleedinglight
Cian: This week we finalised our plan for the game's alpha build and began implementing the remaining content needed for it. We aim to have all 4 levels in a playable state for the alpha, allowing for...
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Week 7
November 12, 2023
by
bleedinglight
This week was spent participating in the Games Now! Game Jam Autumn 2023! Please see our game that we created: https://popcane.itch.io/in-the-basement We will now resume work on this project for next...
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Week 6
November 02, 2023
by
bleedinglight
Week 6 Cian: This week, we completed our vertical slice, featuring the first 2 levels out of a planned 4. This week was primarily spent polishing up the first level, while fully implementing the secon...
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Week 5
October 25, 2023
by
bleedinglight
Week 5 Cian: This week I finished development on the first level or section of our game out of a planned 4 (?). The first level takes place in a house, so I imported the house I had built for one of t...
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Week 4
October 18, 2023
by
bleedinglight
Week 4: Cian: Week 4 I received positive feedback on my Week 3 prototype with people continuing to praise the atmosphere and visual style of the game. I believe that we will be able to make good use o...
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Week 3
October 11, 2023
by
bleedinglight
Week 3: Time Cian: After the positive feedback received on my second prototype, with people enjoying the atmosphere and the unconventional control scheme, I wanted to continue on in a similar vein wit...
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Week 2
October 04, 2023
by
bleedinglight
Week 2: Corrupted Vision Cian: Our first movement prototype received positive feedback from playtesters, with people saying they enjoyed the fixed camera angles and PS1 aesthetic. There were some conc...
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Week 1
September 27, 2023
by
bleedinglight
Week 1 - Introduction Team Members: Cian Halpin, Matthew Duffin Cian: Questions: Does slow movement make a game scary? Can a sprint mechanic work with tank controls? In this introductory devlog, I wan...
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